Gameplay Animation Outsource Manager
We are seeking a highly creative and motivated Gameplay Animation Outsource Manager. In this position, you will be expected to help deliver high-quality animations through our external partners.
You will work closely with the Lead Gameplay Animators to help reinforce our quality bar and bring the Leads’ vision to reality.
RESPONSIBILITIES :
- Act as a bridge between the internal Gameplay Animation team and our external partners to achieve key milestones and deliverables.
- Partner with the Animation Director and Lead Gameplay Animators to understand, train, and reinforce animation creation best practices, processes, and animation direction goals.
- Assist where required in due diligence and onboarding of new external partners, as well as offboarding partners from our projects.
- Actively work with the Production team to help remove roadblocks with external partners.
- Promptly review work submitted by external partners, ensuring that it hits the quality standards set by our Animation and Technical Animation Directors and Leads.
- Ensure that tasks assigned to our external partners in project management tools are up-to-date and are populated with the required information (e.
g. estimates, time logged, submission notes)
- Work with external partners to ensure that the work assigned to them is completed on time, on budget, and to the expected quality bar.
- Maintain regular communication and healthy relationships with external partners. This may include being available outside of normal working hours to cover different time zones.
REQUIREMENTS
- 5+ years of experience in gameplay animation.
- 5+ years of experience working with external teams.
- Shipped an AAA or equivalent title in an outsource manager role.
- Must be willing to travel domestically or internationally 3-4 times per year typically for 1-week durations per trip.
- Good visual and technical understanding of gameplay animation creation steps and requirements.
- Proficient in Maya and Motion Builder.
- Experienced in key frame and motion capture animation.
- A solid understanding of body mechanics, timing, spacing, weight, and appeal.
- Self-motivated, creative problem solver, team player.
- Familiarity with managing projects using project management tools (I.e. Jira, Shotgrid, Confluence, Excel, etc.)
- Work well with deadlines, be self-motivated and directed.
ADDITIONAL BENEFICIAL SKILLS :
- Experience working in Unreal is a plus.
- Knowledge of the Gears of War Franchise is not necessary but is a plus.
Location : Hybrid ( Vancouver, BC)
Salary Range : The salary for this position is between CAD $130000 - $140000 annually. Factors that may affect pay within this range may include geography / market, skills, education, experience, and other qualifications of the successful candidate.
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