GAMEPLAY ANIMATOR - CSG
We are seeking a highly creative and motivated Gameplay Animator. In this position, you will be partnering with a talented team of animators to create high quality gameplay features.
You will be reporting directly to the Gameplay Animation Leads to ensure that quality and execution of these features is consistent and aligned with the overall vision for the game.
RESPONSIBILITIES :
- Collaborate with the Animation Director, Animation Leads and Designers to implement exciting new gameplay experiences.
- Partner with Animation Engineers and Technical Animators to help integrate necessary animation assets using UE5 and other proprietary tools, pipelines, and technical systems.
- Actively participate in review sessions and help the team raise the quality bar for animation
- Attend and help define the requirements for internal / external motion capture shoots.
- Partner with Production to update / track necessary animation tasks through deliverables and scheduling tools. REQUIREMENTS :
- 3+ years of gameplay animation experience.
- Experienced in key frame and motion capture animation.
- A solid understanding of body mechanics, timing, spacing, weight, and appeal.
- Self-motivated, creative problem solver, team player. ADDIITIONAL BENEFICIAL SKILLS :
- Experience working in Unreal is a plus.
- Experience working in Maya and / or MotionBuilder is a plus.
- Experience in AAA game production is a plus.
- Experience with Jira / Shotgun / Shotgrid is a plus.
Please note : This is a hybrid opportunity based out of Vancouver, BC. The successful candidate will be required to work on site 3 days per week at the downtown Vancouver studio.
How to Apply : Online :
Online :
To apply for this and other suitable exciting opportunities with Brainhunter Systems Ltd., you can apply online through the button on the top right.
E-mail :
Please email Rob at rob.martinsonbrainhunter.com with an attached copy of your CV.
We thank all applicants for their interest, however only those candidates selected for interviews will be contacted.