Recherche d'emploi > Montréal, QC > Designer

Level Designer [Far Cry Project]

Ubisoft
Montreal, QC, CA
80.8K $-149.4K $ / an (estimé)
Temps plein

Job Description

As a level designer at Ubisoft Montréal, you'll mix gameplay elements and guidelines to design unique places to explore and enticing environments to interact with.

You'll help create the quests that will guide players through an immersive, memorable and rich adventure.

You'll draw the blueprint of what players will see and experience within a part of an immersive world!

You are an architect focused on function. You'll use the creation tools and game engine at your disposition to conceptualize, prototype, and deliver the levels you manage.

Always mindful of how players will react and move within your layout, you'll adapt your designed areas to continuously boost their quality.

What you’ll do

  • Document and create levels according to the artistic, creative and design visions.
  • Present ideas to interdependent teams ( conceptualize and communicate engaging gameplay experiences).
  • Prototype different scenarios and gameplay elements to validate their pertinence and effect.
  • Use integration tools to create explorable and rich gaming spaces,
  • Lay out your environment in detail (place settlements, non-player characters, encounters, events, and other features that advance the game narratively).
  • Use scripting tools to integrate narrative sequences and quest gameplay.
  • Balance artistic aspects with metrics and technical constraints.
  • Collaborate with level artists and animators to breathe life and beauty into your created space (composition, structure, architecture) and encourage interactions.
  • Cooperate with mission designers to ensure playability and consistency .
  • Develop your design based on comments from play testers and cross-functional team members (iterate, debug and optimize)

Qualifications

What you bring

  • A college diploma in Game Design or equivalent (undergraduate degree an asset)
  • At least 7 years of experience in video game level design or related experience (having worked on a AAA game, an asset)
  • Experience using game engines (e.g. Unity or Unreal) + knowledge of 2D art tools (e.g. Photoshop) and 3D software (e.g.

3DS Max, Maya, or Sketchup)

  • Exceptional collaboration, communication, interpersonal, and presentation skills
  • Ability to accept feedback and adapt to it
  • A keen eye for detail
  • Curiosity, flexibility, and resourcefulness you can find creative solutions to problems with no clear answer (just yet)!

What to send our way

  • Your CV highlighting your education, experience, and skills
  • Please feel free to send us samples of your work (attach files or send us a link to your demo reel or online portfolio)
  • Il y a plus de 30 jours
Emplois reliés
Ubisoft
Montréal, Québec

As a level designer at Ubisoft Montréal, you'll mix gameplay elements and guidelines to design unique places to explore and enticing environments to interact with. You'll use the creation tools and game engine at your disposition to conceptualize, prototype, and deliver the levels you manage. Collab...

Ubisoft
Montréal, Québec

Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. As a programming project lead, you will have the important mission of ensuring that the technological vision and creative ambition...

Ubisoft
Montréal, Québec

When you’re a Marketing Product Manager at Ubisoft, you drive individual marketing initiatives from creative concept to launch to provide players with opportunities to further engage with a brand.Be it a trailer, event, or in-game cosmetic, every one of your products enriches the overall experience ...

Ubisoft
Montréal, Québec

Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. With a high-level understanding of the capabilities of our technology combined with your visibility on the project as a whole, as ...

Ubisoft
Montréal, Québec

As an Art Team Lead in a 3D production team at Ubi MTL, your main responsibilities will be to plan, organize, monitor and evaluate the work of your team and its impact on the project. Mentor team members on a technical and/or artistic level, as required;. Knowledge of technical constraints linked to...

Ubisoft
Montréal, Québec

Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. By controlling how game elements move and interact with each other, you'll be contributing to the game's technical development and...

Mediabistro
Montréal, Québec

As a Technical Art Director (UI) at Ubi MTL, you have the highest-level understanding of what our tech can do, can't do, yet could do, plus visibility on the project as a whole. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, ...

Ubisoft
Montréal, Québec

Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. ...

Ubisoft
Montréal, Québec

You are expected to work closely alongside your fellow animators, animation director, programmers and designers in order to deliver your feature on time at the level of quality expected;. You export and integrate your animations following technical guidelines in collaboration with the technical dire...

MyDigitalSchool
Laval, Québec

Marketing graphic designer H/F. ...