Responsibilities
Be responsible for overseeing sections of the world, defining and scoping requirements and establishing detailed goals for your team.
Be a people manager for members of the world building team.
Contribute in daily reviews of world builder’s work, ensuring that world building best practices and guidelines are respected.
Work with the tech art and engineering teams to help establish performance and memory budgets to set achievable targets for world density.
Work closely with Level Designers to iterate on, and bring a level of believability and detail to the world while retaining the gameplay intentions.
Work with the World Building Director and Technical Art team to explore and test different methods for creating and laying out the world, including procedural layout tools and workflows.
Qualifications :
8+ Years Experience on Video Game Asset production teams
Experience in a senior / lead environment artist role on at least 1 shipped console / PC titles.
Must have experience as a people manager on at least one project.
Strong knowledge of architecture, urban planning, and visual design.
Excellent sense of visual composition, form and color.
Experience with many different methods for creating a game world including modular systems and usage of procedural tools.
Excellent knowledge of how to manage content for games in an optimized and performant manner.
A degree in Fine Arts, Animation, Visual Design, or related diploma or certificate.
Please submit a portfolio / demo reel link with your application.
Ceci ne s’applique pas au Québec.
COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting.
Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
California (depending on location e.g. Los Angeles vs. Sacramento) :
º $122,400 - $176,300 USD Annually
New York (depending on location e.g. Manhattan vs. Buffalo) :
º $115,700 - $176,300 USD Annually
Jersey City, NJ :
º $142,000 - $176,300 USD Annually
Colorado (depending on location e.g. Denver vs. Colorado Springs) :
º $131,000 - $174,800 USD Annually
Washington (depending on location e.g. Seattle vs. Spokane) :
º $115,700 - $163,100 USD Annually
British Columbia (depending on location e.g. Vancouver vs. Victoria) :
º $107,600 - $147,100 CAN Annually
Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical / dental / vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees.
Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI / QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental / adoption leave), extended health / dental / vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.
Certain roles may also be eligible for bonus and equity.
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life.
We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more.
Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.
We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.