Overview
GPU-driven industries like gaming, machine learning, and technical computing are growing rapidly due to rising GPU performance.
As performance increases, so does code complexity, making GPU programming languages ever more critical to these industries.
The HLSL compiler team is responsible for advancing graphics and GPU programming by driving new initiatives to design, implement, and expose the latest in GPU hardware features.
We work with hardware partner teams to develop new features, and with game / app developer teams to make sure those features meet their needs.
We are seeking an experienced Software Engineer II-Frontend to help us build the future of GPU programming through HLSL for Xbox and Windows.
In Core OS, we are responsible for the Operating Systems that power Azure, Microsoft's Linux OS, the platforms for Windows Client and Xbox, and our Windows Server ecosystem through all of these, we support every one of our cloud businesses and billions of customers around the world.
In this era of ubiquitous computing, systems software excellence has never been more important for Microsoft. High quality, high-efficiency operating systems and platform components underpin everything we do as a company, from making our systems more reliable for our customers, to increasing our competitiveness by reducing COGS, to delivering new features and capabilities to delight customers that’s all us!
Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals.
Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.
Qualifications
Required Qualifications :
- Bachelor's Degree in Computer Science, or related technical discipline AND 2+ years technical engineering experience with coding in languages including, but not limited to, C, C++, or Python OR equivalent experience.
- 2+ years LLVM (or equivalent) compiler experience.
Other Requirements :
Ability to meet Microsoft, customer and / or government security screening requirements are required for this role.
This position will be required to pass the Microsoft Cloud background check upon hire / transfer and every two years thereafter.
Preferred Qualifications :
- Bachelor's Degree in Computer Science or related technical field AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++, or PythonOR equivalent experience.
- Experience shipping compilers and / or games.
- Demonstrated knowledge and understanding of modern rendering techniques.
- Proficient understanding of GPU hardware and API fundamentals.
Software Engineering IC3 - The typical base pay range for this role across Canada is CAD $83,600 - CAD $159,600 per year.
Software Engineering IC4 - The typical base pay range for this role across Canada is CAD $108,100 - CAD $199,700 per year.
Find additional pay information here :
Microsoft will accept applications and processes offers for these roles on an ongoing basis
CoreOSJobs
AEPJobs
Responsibilities
Work with our industry partners to ensure our compiler can deliver best in class content and performance.
- Work with customers, partners, and stakeholders to help define and implement a roadmap for the future of GPU programming via HLSL.
- Be heavily involved in new features in the compiler, both design and implementation.
Other
Embody our and
Benefits / perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.
Industry leading healthcareEducational resourcesDiscounts on products and servicesSavings and investmentsMaternity and paternity leaveGenerous time awayGiving programsOpportunities to network and connect