Position Overview
Autodesk Graphics Platform (AGP) Team is seeking a Senior Principal Software Developer to work on AGP ( Autodesk Graphics Platform) - a shared graphics system used by many Autodesk applications, including Fusion, Revit, Inventor, 3ds Max, and Maya.
You will join a talented technical team in undertaking a complete modernization of the Graphics components - providing Autodesk applications with the ability to support, and exploit, the latest and future generations of graphics technology.
You will help us to shape and adopt Open Standards and Open Source through active industry engagement (Khronos, ASWF, etc), and develop USD-Based, Graphics Pipeline for Web, Mobile, and Desktop.
This role is hybrid. Autodesk supports FLEX working model.
You will report to Senior Engineering Manager, Graphics.
Responsibilities
Responsible for architecture and design and contributing to the implementation of next-generation desktop graphics platform meant for 2D / 3D Design & Drafting, 3D Computer Animation, Modelling & Rendering applications
Work with Autodesk Product Team's architects and implementation teams to understand their needs, improve the designs based on their inputs and promote Autodesk Graphics Platform
Collaborate with external partners in the graphics domain (Nvidia, AMD, Intel, Microsoft, Apple, Pixar, ILM etc) to stay abreast of the latest developments on their platforms and incorporate necessary changes in the design of the AGP and form alliances on open-source projects when feasible for accelerated co-development
As a graphics expert, represent Autodesk at industry conferences and participate in the industry consortium meetings
Help the engineering team deliver value on regular cadence to the your team using agile methodologies and principles
Minimum Qualifications
Bachelor's degree or higher in Computer Science or equivalent experience
15+ years of experience in architecting, designing & delivering graphics frameworks that use modern Graphics APIs (Vulkan / DirectX 12 / Metal / OpenGL / WebGPU) and shader languages like SPIR-V / HLSL / MetalSL meant for DCC applications
Experience developing compute shaders using OpenCL / CUDA or shader languages
Advanced C++ optimization / debugging and experience with Graphics domain profiling tools
Excellent understanding of Design Patterns, Object-Oriented development and Data Oriented Design using Modern C++
Excellent oral and written communication skills
Preferred Qualifications
Linux and Metal development experience is a huge plus
Advanced multi-threaded programming skills
Familiarity with Emscripten and cross compiling tools and APIs
Familiarity with USD, Hydra, and MaterialX desired
Experience with mobile device development a plus
Git / Github knowledge
Knowledge of build and deployment technologies, such as Jenkins, CMake, Docker containers, and Python
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