Senior Technical Artist (Character) - The Sims

Electronic Arts Inc
Toronto, ON
125.3K $-198.1K $ / an
Temps plein

Requisition Number : 185422

Position Title : Senior Technical Artist

External Description :

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play.

As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players.

Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen.

We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

Teams are building the next generation game and creative platform, Project Rene and reimagining The Sims that players know and love with even more new ways to play.

We're excited you're interested to learn more about how you can join our team and dream big.

You will be reporting to the Senior Technical Art Director.

Preferred Locations : Vancouver, Seattle, Redwood City, Austin, Toronto.

As a Character Technical Artist at Maxis, you will collaborate with Art & Animation Leads, Technical Artists, and Engineers across the studio and EA, to push the boundaries of character technology.

The model applicant is passionate about character development, exploring new technologies, and implementing modern game production solutions for existing and new IPs.

Responsibilities :

  • Collaborate with Art & Animation Directors, Engineers, Character & Animation Leads to achieve look development, content pipeline, and runtime implementation goals.
  • Create character look development prototypes, applying latest technologies to aesthetic and performance goals.
  • Collaborate with technical directors to define character performance requirements, diagnose, profile, and manage content costs.
  • Help develop a technical character pipeline from Maya to Unreal.
  • Firefight production issues, investigating urgent issues and resolving roadblocks.
  • Collaborate with teams across the studio and EA to improve character development practices and pipelines.
  • Create solid documentation and training material.

Qualifications :

  • Production experience in Unreal Editor with a focus on character pipelines, including skeletal mesh actors, rigs & animations workflows, blueprints.
  • Understanding of human and creature anatomy, proportion, silhouette, & topology and techniques to create foundational models and textures.
  • 5+ years of experience of Maya and industry leading tools for character development (Zbrush, Marvelous Designer, Marmoset Toolbag, etc).
  • Proficiency in Unreal Materials with a focus on character look development.
  • Fundamentals in PBR and proficiency in Substance Designer and Painter workflows.
  • 1+ years of experience with runtime dynamics Cloth & Hair and related authoring techniques.
  • 1+ years of experience designing and overseeing large character part systems.
  • Proficiency in Python, Mel, and developing and maintaining artists production tools.
  • Bonus Qualifications
  • Experience developing and maintaining Maya riggs for game characters.
  • Experience developing for iOS / Android.
  • Experience developing for console hardware (XB1 / XBX / PS4 / PS5).

Visit us at : https : / / www.ea.com / ea-studios / maxis

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting.

Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

British Columbia (depending on location e.g. Vancouver vs. Victoria) :

$115,100 - $161,200 CAN Annually

California (depending on location e.g. Los Angeles vs. Sacramento) :

$140,700 - $204,700 USD Annually

Washington (depending on location e.g. Seattle vs. Spokane) :

$125,300 - $198,100 USD Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical / dental / vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees.

Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI / QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental / adoption leave), extended health / dental / vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.

Certain roles may also be eligible for bonus and equity.

City : State :

State :

Community / Marketing Title : Senior Technical Artist (Character) - The Sims

Company Profile :

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve.

At Electronic Arts, the only limit is your imagination.

EEOText :

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life.

We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more.

Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.

We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open : 4

Can this position be remote? : 0

EEO Employer Verbiage :

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life.

We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more.

Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.

We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Il y a 6 heures
Emplois reliés
Electronic Arts Inc
Toronto, Ontario

As a Character Technical Artist at Maxis, you will collaborate with Art & Animation Leads, Technical Artists, and Engineers across the studio and EA, to push the boundaries of character technology. Senior Technical Artist (Character) - The Sims. As the developer of The Sims, we create games and ...

Mediabistro
Toronto, Ontario

As a Technical Artist at Maxis, you will collaborate with Art Directors, World, Object, & Character Leads, Technical Artists and Engineers across the studio and EA, to push the boundaries of storytelling thru game art construction. As the developer of The Sims, we create games and experiences for mi...

Electronic Arts Inc
Toronto, Ontario

As a Technical Artist at Maxis, you will collaborate with Art Directors, World, Object, & Character Leads, Technical Artists and Engineers across the studio and EA, to push the boundaries of storytelling thru game art construction. As the developer of The Sims, we create games and experiences fo...

S.i. Systems
Toronto, Ontario

Senior Technical Business Analyst with public sector project management experience to work on multiple process improvement projects within the ITSM space including: User Persona, User Lifecycle, and government restructuring. Experience in the design, development and implementation of complex IT solu...

Hasbro
Toronto, Ontario

Experience as a Technical Artist in the gaming industry, with strong expertise in mobile platforms and Unity, having knowledge across Unity animation tools including Unity built-in, Spine, Toon Boom Harmony, Maya, Adobe Animate, and Blender. The above is intended to describe the general content of a...

Rockstar Toronto
Toronto, Ontario

Rockstar Games is looking for a passionate Senior Technical Artist to work with our award-winning development team. Collaborate closely with the animation pipeline team to ensure seamless back and forth between the performance capture and animation departments and their processes. You would be welco...

Keywords Studios
Toronto, Ontario

As a Senior Technical Artist (VFX), your role is to craft and integrate dynamic real-time visual effects, help improve technical pipelines, workflows and VFX creation techniques / tools, and support overall art creation and optimization. Collaborate with other Technical Artists to maintain and furth...

The ERM International Group Limited
Toronto, Ontario

The successful applicant will be responsible for overseeing and implementing fisheries monitoring programs, fish offsetting programs, and baseline data collection programs at mining and energy sector sites across Canada, and specifically in northern Canada, and for providing senior technical review,...

Electronic Arts
Toronto, Ontario
Télétravail

Work with Artists, Technical Artists, Tools Software Engineers & Rendering Software Engineers to convert prototype content generation solutions into production content generation workflows. The base salary ranges listed below are for the defined geographic market pay zones in these locations. EA has...

Rockstar Toronto
Toronto, Ontario

Work with other Technical Artists improving workflows and tools used internally by the Rigging Team and other departments such as Character Art and Animation. Rockstar Toronto is looking for a passionate and talented Senior Technical Artist: Rigging to join the team to help develop and support our t...