At Rockstar Games, we create world-class entertainment experiences.
A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium.
You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.
Rockstar Toronto is looking for a passionate and talented Senior Technical Artist : Rigging to join the team to help develop and support our titles.
This is a full-time, in-office position based out of Rockstar’s unique game development studio in Oakville, ON.
WHAT WE DO
- We design, create and maintain highly complex character rigs, secondary motion and animation systems that bring our characters to life.
- We constantly engage in Research and Development of new techniques for driving skeletons, blendshapes and custom deformers through comprehensive control rigs.
- Work alongside Character Artists and Animators providing support and addressing feedback to get the best visual results in game.
- Collaborate and communicate with other departments such as Tools, Machine Learning and Code (engine) teams to improve our authoring workflows and animation / graphics systems in runtime.
RESPONSIBILITIES
- Build, test and maintain rigs for a variety of dynamic art assets.
- Develop constraints, custom deformers, secondary motion and shader connections using our extensive proprietary runtime animation system.
- Create tools within 3ds Max / Maya to support and push forward workflows across Rigging and Character Art.
- Work with the team organizing, documenting and maintaining libraries for interacting with the rig from a tooling standpoint.
- Work with other Technical Artists improving workflows and tools used internally by the Rigging Team and other departments such as Character Art and Animation.
- Staying current with latest technologies / research ongoing in the field to help keep our dynamic art visuals at the cutting-edge regarding motion and deformation.
QUALIFICATIONS
- A relevant degree or professional experience in the game industry as a Character Rigger, Technical Animator or similar / related position.
- A demo reel and online portfolio that demonstrates exceptional skills creating motion controls for animation, complex deformation and skinning of body and face of characters and creatures.
SKILLS
- Understanding of human body and facial anatomy as it relates to game assets and topology.
- Strong Python, Mel or Maxscript (candidate may be asked to complete a test) skills used within DCCs.
- Strong C# programming skills.
- 3D Math background.
- Experience using other game engines (e.g. Unreal / Unity or proprietary tech) with relation to Animation.
- Strong communication, self-management, and organizational skills.
- Effective time management skills to meet deadlines and milestones.
PLUSES
Please note that these are desirable skills and are not required to apply for the position.
- Knowledge of game engines (e.g. Unreal / Unity or proprietary tech).
- Experience creating Animation scripts / tools for Motionbuilder, Maya, 3dsMax is highly advantageous.
- Experience creating assets and pipelines using Houdini in production.
- Experience with C++ is highly advantageous.
- Experience using source control software (i.e. Perforce, Git) and working on a code base collaboratively.
- Professional experience working and developing in a multi-platform, multi-project environment.
- Professional experience working in a large team spread across multiple locations and time zones.