Responsibilities
Creating high-quality benchmark content, from individual assets to levels, sets, or stadiums / arenas.
Set dress locations, conveying depth and storytelling in the way assets are composed going beyond the immediate needs of game design.
Deconstruct concept art, reference imagery, and style guides into efficient asset lists, taking into account opportunities for reuse and modular construction.
Be involved in the level building process, from initial grey-block rapid layout, through to final assets.
Breakdown tasks, assemble reference material and oversee the work of internal and external artists.
Maintain team best practices.
Be involved in visual targets and prototypes of environment development.
Troubleshooting and creating workflows and documentation.
Provide feedback and critiques to junior team members.
Collaborate with other Artists, Tech Artists and Leads.
Integrate assets into the game ensuring they fit seamlessly into the design and style.
Your Qualifications :
3+ years of production experience with asset level creation.
You have advanced knowledge of Maya, Max, or similar 3D modeling software.
Experience with photogrammetry, ZBrush and Substance Designer is a plus.
High fidelity modeling skills, along with ability to paint photorealistic surfaces using industry-standard physically-based 3D paint software (ideally Substance Painter).
Strong asset creation abilities (hard surface, architecture and / or organic assets)
Strong knowledge of breaking down complex scenes into efficient asset sets and components.
Experienced working methodically, from initial grey-block through to final assets, iterating with low-fidelity content to determine the optimal approach, before building final assets.
A strong sense of proportion, scene composition, and lighting.
Some experience in managing and leading a small subset of artists in delivering Environments content to final quality.
Some knowledge in assessing scope, making recommendations, providing solid estimates, and delivering on time and to quality.
Experience working with content-driven game engines (e.g. Unreal, Frostbite, Unity).
Some experience collaborating with designers, engineers, and tech artists to evolve workflows, pipelines, and to problem-solve.
Knowledge of the latest industry-standard tools, workflows, and techniques including physically based rendering.
Attention to detail and ability to follow artistic direction and bringing ideas and solutions to the table.
Experience working with outsource vendors is a plus.
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting.
Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
British Columbia (depending on location e.g. Vancouver vs. Victoria) :
º $89,300 - $123,000 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health / dental / vision coverage and basic life insurance."
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life.
We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more.
Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law.
We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.