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Lighting Artist

Lighting Artist

BKOM StudiosQuebec, Quebec, Canada
15 days ago
Job description

Job description

BKOM Studios is looking for a talented and passionate Lighting Artist to join our team. As a Lighting Artist you will be responsible for creating immersive and visually stunning environments for our games. You will work closely with the art and design teams to bring the games vision to life through your expertise in lighting and rendering.

  • Design create and implement lighting for game environments and cinematics;
  • Collaborate with art direction level artists game designers and technical artists to define the mood and atmosphere of each scene;
  • Master realtime lighting tools and techniques including the creation and use of lightmaps lightprobes and postprocessing effects;
  • Optimize lighting to maintain smooth performance while preserving visual quality on all target platforms (PC Consoles Mobile);
  • Work closely with developers to solve lighting and rendering challenges to push the visual limits of the game;
  • Actively participate in reviews and iterations to ensure lighting quality and consistency;

Stay informed of the latest trends and technologies in lighting and rendering in the video game industry.

Profil

Requirements

  • Minimum 3 to 5 years experience as a 3D artist specializing in lighting in a video game production environment;
  • Proficiency in game engines (Unreal Engine Unity);
  • Proficiency in 3D creation software (Maya / Blender Zbrush Substance Painter);
  • Creative and adaptable to different types of games and graphic styles (cartoon realistic illustration pixel etc.);
  • Solid understanding of light shadow color composition and visual atmosphere;
  • Mastery of dynamic and static lighting techniques and notions of PBR rendering;
  • Mastery of postprocessing techniques (ambient occlusion bloom volumetric effects etc.);
  • Familiarity with technical constraints related to lighting on various platforms (PC consoles mobile);
  • Ability to work independently and as part of a team in a production environment;
  • Excellent communication and problemsolving skills;
  • Passion for video games and a desire to create exceptional visual experiences;
  • Demonstrate autonomy initiative and good organizational skills;
  • Communicate clearly and concisely and be able to popularize concepts and ideas;
  • Able to estimate work time manage priorities and meet deadlines.

    Additional assets

  • Knowledge of precalculated image rendering engines such as Mantra (Houdini) Arnold Cycles(Blender) or others;
  • Experience in photography or cinematography;
  • Knowledge of the Substance Designer tool;
  • Shader construction skills.

    Informations contractuelles

    Benefits

  • A competitive salary based on your skills;
  • A regular schedule of 37.5 hours per week;
  • Remote working according to your preferences;
  • Access to 5 days of flexible time off to rest or literally do anything you want;
  • A guaranteed treatment plan that will give you peace of mind on sick or appointment days;
  • Attractive group insurance offering a wide range of coverage (health dental travel short and long term salary insurance);
  • A Telus Health telemedicine platform;
  • Monthly allowances on the TEDY platform to allow you to spoil yourself a little;
  • A group RRSP with an advantageous employer contribution;
  • A real impact on original and varied projects;
  • Free healthy snacks offered every day;
  • An office in Quebec City;
  • Time off during the holiday season;
  • Access to your own personalized space in an open bright and trendy environment;
  • International clients in the toy and entertainment industries;
  • The chance to work with compassionate competent and talented people;
  • Social activities and lots of fun!
  • Not convinced yet Click on the link here to learn more about our team our projects and our clients :

    Come with us and dare to play different!

    Dipl me en multim dia, animation 3D ou effets visuels (ou quivalent); Avoir 10 ans d exp rience dans l industrie du jeu vid o; Avoir livr des IP de jeu consoles et PC; Connaissances sur les moteurs de jeu Unreal, Unity ou tout autre moteur de jeu exclusif; Connaissance approfondie des logiciels de production d animation; Exp rience dans l\'approche technique et dans diff rentes variantes stylistiques de l animation de jeux vid o (Keyframe, mocap, stop motion, cycles, etc); Compr hension fondamentale de l\'art de l\'animation traditionnelle, animation 2D digital; Capacit de documenter son processus; tre autonome et tre un joueur d\' quipe; Faire preuve d\'initiative; Solides comp tences en communication; Avoir la volont d\'innover; Capacit travailler selon les contraintes techniques du projet; Ma trise de la langue fran aise et anglaise (parl et crit); Exp rience dans l animation cin matographique et architecturale ou industrielle (Atout); Compr hension ou exp rience en VFX (Atout).

    Key Skills

    Bidding,English Language,Aerospace,Dodsal,Food & Beverage Service,Interventional Cardiology

    Employment Type : Full Time

    Vacancy : 1